![]() Useful when the planning has many rows and could exceed the limit of characters "" allowed in Tribal Wars. If activated, planning in BB-Code will be created without the table structure. If activated, the columns with information deemed "unnecessary" will be hidden.Ĭolumns that will remain: start, target, unit, action, launch date. Single Village Planner Approved: t14559753 A script which the player can use to plan attacks/support landing in specific time on a single village. Sort the rows when they the planning is exported into a spreadsheet. All the scripts on this website are: Publically available. The attack planner allows you to choose a target village and attacking villages. If activated, the date will start with the year value then the month and the day. The spreadsheet will ask how to recognize the fields, choose "separated by a comma." ![]() Open the spreadsheet, go to menù "File->Open", change "File type" in "Text file (*.csv, *.txt)", select the text file of the planning. To import the planning into a spreadsheet (Excel, LibreOffice Calc, etc.) copy the resultĪnd paste it into a new text file with TXT extension, e.g. If activated, the fields will be separated by a comma and spaces will be removed. The method continues to try and increase tolerance: "", "" until "."Īssignment is random, according to time slots activated. The result of the planning can be exported to spreadsheet or Tribal Wars game, thanks to BB-Code already entered. The script itself can work even if you supply it with a large amount of villages. The script does require popups to be allowed on the browser. The chosen slot will "expand" and become "." Here is how it works: The script does not necessarily require PA to be used. If I activate only the time slot "" the method does not find any village and sets a tolerance of 5 minutes. If I activate the time slots "", "" and "" (others are gray) the method chooses A2īecause the time of launch falls into one of three slots. In the typical scenario, with all the slots active, the method chooses A3 because it takes less time to arrive. Use this tool to format village names Number of Attacks (), Arrival Offset (optional), Targetted Villages. I need to assign one attack to one target and I have three villages A1, A2, A3.īased on the date of arrival and the time of travel, the times of launch are A1=9:17, A2=13:42, A3=17:30. It repeats more times the calculation with a tolerance which increases 5 minutes progressively. If, based on the time bands setted, the method can't assign all the villages needed to the targets, There are 24 bands total that are considered as follows: "" means that starts from 8:00:00 until 8:59:59.Ĭlick on the boxes to enable or disable (gray box = off). Please read How to get a script approved for the correct method to submit a fixed script. It is possible to suggest to the assignment method the time slots in which plan the launchs. Use preferably following time slots during planning.The assignment order follows the order of the targets in the list "Target villages list:" inside step (1) "(1) Target villages". And maybe you won't be such a dogwater player.When Random assignment is off, the assignment method consists to select the villages that arrive earlier to target, depending on the distance and the troop choosed It's a godamned competitive game with very little rules.īe bloodthirsty Be cutthroat. Let me remind you that if your playing TRIBAL WARS 2 then chances are you do actually care about winning atleast a little. It's a war game they will take advantage of whatever they can get. (obviously they were though) the act of a barb changing from 51 to 3k is just lots and lots of MoL's from people who have too much money and too little restraint.ĭon't get mad at the players for taking advantage of what is there to be used. So I am planning to add this feature to the bot. In this video we go over the basics on how to use scripts in Tribal Wars for Premium players and free to play playersJoin our discord to chat or ask questio. Script is run on a single village screen: /game. This script does not necessarily require PA to be active. In trying to make a more casual version of tw1 they now actually make it more time consuming as there isn't any legal semi/auto farming like there was in tw1 and I don't know about you but some of us do have work and other commitments. Didnt see that the script want the farm type in front to work. A script which the player can use to plan attacks/support landing in specific time on a single village. Part of the reason people script is due to Inno's continual ignorance of their playerbase. If you were on wavel recently you would have witnessed alot and i mean ALOT of people's villages changing hands due to ban waves on BOTH SFU and Mean teams tribe members.
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